Replace the broken lantern with the one you have and the elevator contraption in the wall will be ready to use. Once in the room walk around until you a piece of the floor dips. You begin your journey with a fall. When you escape, youll enter a large area with strange pipes in the background. The noise will distract the blind creature which will allow you to spin the wheeled lever in the left room, opening the doors that lead you down to a basement-like area. Have them join your their hard working friends. Trailing behind the Maw are giant fishing nets used to catch the large aquatic creatures seen in the Kitchen. In the deep water, Grandma is hunting you. You will also see rail tracks on the ground. Push the luggage (with the lever on top) toward the left edge of the pool, then raise the water level up again. Subscribe to the Eurogamer.net Daily newsletter. Popular user-defined tags for this product: Check out the entire Little Nightmares Franchise on Steam, 7 Curators have reviewed this product. Jump through it and open the bottle and grab whats inside. Finally, she finds herself on the Outside of The Maw. Ignore the roaring and growling and rumbling, and swim into the deep water. It is divided into three chapters; all released separately. At the end of the chapter, the boy passes through the shelter of the workers and falls onto the roof of the elevator, in which the Lady was in at that moment. Crawl through the pipes, and youll drop into another flooded zone. Stay out of the light when the eye looks left, rush toward the background and hide underneath it. Unveil all the secrets of The Maw in a parallel escape story where you play as the Runaway Kid, another prisoner looking for a way out of this place of misfortune. The monstrous, sweating, hungry guests. The door will open and now you can push the mining cart down the tracks, breaking open the door at the end of the tracks. All trademarks are property of their respective owners in the US and other countries. Six's Song: Run back and forth on the dangling piano in chapter two of Little Nightmares. How to solve all puzzles in The Hideaway DLC, the second chapter of Secrets of the Maw. The Maw - Little Nightmares Wiki Like an actual ship, the Maw tends to heel gently in the waves, enough to cause some objects to roll across rooms. Like last time, youll need to stay out of the water as much as possible, and always aim for the closest floating object. It may require a few jumps to loosen the board up. A new character appears in the game - the Runaway Kid, one of the prisoners who is trying to escape from the Maw. They will all start working, throwing coal into the furnace. Use the wooden boxes to climb up and through the round hole in the wall, leading into a room with an open drain. 75% is just right. You should have three Nomes with you now. Jump down into the coal and grab the Nome. The impact of the jump will cause the floor beneath you to give. In the wide open waters, in the chamber with the washing machine filled with trash, head straight right. So we find out that the Runaway Kid was the same Nome to whom Six ate alive to satisfy her hunger. How to start "secrets of the maw" ? :: Little Nightmares General Up the tall metal lattice, youll reach a pressure gauge with a red handle. The 3rd chapter, also known as The Residence was initially slated for January but was pushed back to the next month. The 7.99 / $9.99 Expansion Pass will grant players access to a three episode arc called Secrets Of The Maw, with chapters planned for July, November and January. Genre (s) Puzzle, platformer Secrets of the Maw is a downloadable content to the game Little Nightmares. The Maw is made primarily of metal, with many electrical-powered devices, vents, drains and hiding places. Near the crank device, theres a button that raises / lowers the water level in the pool. A leech will attack the kid if you dont move quick and exit right. The Maw arrives every year. In self-defense, he throws a television into the water, killing the Granny with an electric shock. Walkthrough: Secrets of the Maw - Little Nightmares - GameSpot 6 June 2017 . The second chapter of the DLC that takes place in the Hideaway. Theres a climbable cage on the far right side. The third and final chapter of the DLC that takes place in the Residence, an unseen part of the Lady's Quarters where the Runaway Kid will end his journey in the Maw by confronting the Lady. Sneak around it and enter the next room. In the next room, swim to the shelves and pull the red lever to lower the water level, draining out the flooded room. Move the available box under the door so when the three Nomes let go of the lever the door will remain open. This is the home of the grotesque aquatic creature, The Granny. Eurogamer.net is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. Climb onto the table and pull the switch. They shuffle up the gangway and into the mouth of The Maw. In the next room push the box out of the way to reveal a whole in the wall. An underwater thing will begin moving toward the kid. In order to continue his journey, the Runaway Kid needed to collect all the Nomes that worked in the place and use them to light a fire in the "heart" of the Maw, activating the ascent to transport coal to the upper tier. Ahead, youll reach a completely flooded area. LITTLE NIGHTMARES experience extends with the expansion pass SECRETS OF THE MAW Come back to #Littlenightmares to unveil the #secretsofthemaw! Just hold [R2 / RT] to cling to the cage and climb up. All of them will involve a new . Swim to the lighthouse buoy and climb up, then jump to the hanging hook. Soon the contraption in the background will start moving and you can climb onto one of its carts and ascend. Get Little Nightmares Secrets of The Maw and enjoy these additional stories as they become available to download. The Kid has escaped the frying pan and is now in the fires of the engine room, where one wrong step can lead to his doom. Drop into the sunken area when the water level is lowered, and push the two brown boxes to form stepping stones along the back wall. The Prison The Lair The Kitchen The Guest Area The Lady's QuartersThe Depths The Hideaway The ResidenceThe Wilderness The School The Hospital The Pale City The Transmission. Little does he know that this murky place is home to the Granny - abandoned to decay and rage she will let no-one go. PART 1 http://zack.watch/LittleNightmares PLAYLIST http://zack.watch/LittleNightmaresList SUBSCRIBE. Throughout the Little Nightmares games, players may notice Easter eggs and references left by Tarsier Studios. To the right, find a wrapped up ball and pick it up. DETAILS REVIEWS MORE Our goal for this room is to turn on the saw to make some noise. The Nome will pull it down for you so you can ascend, jump across the mining cart and turn the wheeled lever. These new chapters follow the fate of the Runaway Kid and are. Now insert the handle into the slot, but dont start cranking yet. Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). Get through, and continue moving right. It is speculated that the Maw is not just an underwater resort, but a living entity of its own similar to, The presence of a book with the cover of the Maw in, The Maw is the first place that has ever been shown in the entire, Old Maw concept art showed that it was once meant to have a more surreal structure similar to the Transmission in. Check out the screenshot if you need a better idea where to place each box. It also has watertight doors in the lower areas to prevent its compartments from flooding in the event of a breach. There are many rooms in the Maw, but much of it is in disrepair. Go all the way up the stairs in the background and jump across the hanging platforms while the creature looks for you. The door should open on the right. Have the now acquired three Nomes follow you back to the left where you can throw each one up to the lever. There is a lever switch on the wall. Climb onto the planks, hopping to the second set, then the barrels. Jelly Deals| One-time license fee for play on accounts designated primary PS4 system and other PS4 systems when signed in with that account.Little Nightmares & BANDAI NAMCO Entertainment Europe. walkthrough for The Depths DLC in Little Nightmares, the Nomes' true identity in Little Nightmares. Free the third Nome and give him a hug. Jump down into the next room and proceed into the next area. Read more about our cookie policy. Notice there is a Nome trapped in a bottle on the shelf above a wooden table. Flip the switch to turn the power on. Composed primarily of flooded rooms in the depths of The Maw, this is the first area The Runaway Kid lands in after escaping the Prison area. Build pillow forts and fend off things that go bump in the night in Sleep Tight. ". Please read our rules and guidelines before contributing here. Welcome to the Little Nightmares Wiki! It is here that the Runaway Kid first meets Nomes and learns that this is their refuge, where they support the operation of the furnace responsible for the movement of The Maw . How to access Secrets of The Maw DLC on PS4 : r/LittleNightmares - Reddit Along the way, he meets a girl with a flashlight, who is also trying to escape from the Maw. All Boss Fights & Ending - Little Nightmares DLC (Secrets of the Maw Any smoke not used for propulsion escapes the Maw through the single funnel located at its peak. An elevator directly connects the Guest Area and the Lady's Quarters, the latter of which is directly above the other and is overlooked with a balcony. In the green water, get on the crate, then the luggage, then the barrel to reach the raised platform. Climb up, and immediately start pushing the TV off the platform and into the water. Tarsier Studios Pull the lever and the trapdoor will open reuniting you with the three Nomes you left above. Gamesplanet 15th anniversary sale kicks off with discounts on a horde of horror games, Detroit: Become Human and Call of Duty: Black Ops 3 lead busy month for PlayStation Now, Jelly Deals| Place the Nomes on the trapdoor where a couple of pieces of coal are sitting. It does not seem to propel itself with propellers but by the propulsion of black smoke as seen in its concept art. Opening the passage, the Runaway Kid accidentally notices the Lady, with horror, considering her reflection in the mirror. In this chapter, players must locate and rescue a number of mysterious Nomes as the Runaway Kid. Waiting. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. The Nomes, in the meantime, will help you. You will see a box in front of a crack in the wall. As in the main game, the protagonist has the ability to walk, run, jump, push, grab, and throw, but unlike Six, the Runaway Kid can also swim, which he uses in the Depths chapter. By using the site, you are consenting to this. The Maw | Little Nightmares Wiki | Fandom Always at the same time, but never in the same place, it creeps and crawls and buries its claws deep beneath the glistening water. In the background there are some tools hanging on the walls. It appears disorganized, uncleanly, multi-leveled, and is run and occupied by the Twin Chefs, who are seen viciously preparing meals for the arriving guests. These impending episodes will transpire simultaneously with the main campaign, and developer Tarsier teased that you'll run into the parent game's protagonist Six. All the clocks seen throughout the Maw depict different times and run at different speeds. On the left there is a hole in the wall near the ceiling. Various kinds of furniture, luggage and random items abound. At least, not yetOfficial Little Nightmare website. The Depths are the first unique location found in the DLC. Hop the wooden barrier, and youll enter a flooded pipe area beware, leeches move much faster in the water. Suddenly, the girl mysteriously disappears (presumably, she was killed by Leeches or the Granny), leaving only her flashlight, which the Kid picks up and subsequently uses in order to go through the darkest corners of the Maw. Follow him and grab him. That being said, the Maw is partially submersible, and it can also anchor itself. You will land in a heap of garbage. Swing on the hook and keep swimming to each floating object until you see a metal lattice in the background. Climb down the tall shelves, and push the chair to reach the table with the red pot. Click. He gets stuck and you will pull him out and give him a hug. Apparently the DLC is playable from the chapter selection ffs! Make your way back to the previous room and push the button on the saw. Climb up the blue cabinets and onto the table on the left, climb on the drawers on the wall in the background and drop to the box you moved. Little Nightmares - Secrets of The Maw Expansion Pass. The guests. You will arrive atop an elevator and the ending awaits you above. After defeating The Lady, Six consumes her (and her powers) and slowly walks back through the Guest Area, apparently absorbing the essence of any Guest that gets too close to her. Due to this design, it floats like an iceberg where only its funnel breaks the ocean surface while the greater bulk lies underwater. Little Nightmares Secrets Of The Maw gives you the opportunity to learn more about the underwater prison we call The Maw and what happens to the children that are brought here through the adventures of a new protagonist, The Runaway Kid. Once in the flooded sewers, the Granny, a resident of the Depths, who drags her victims down to the bottom of the water where she resides, begins to swim behind the boy. The nursery is filled with sleeping kids, but the massive door to the left unlocked. In the scene after the credits, we are shown a television in which a silhouette of a thin man appears in a few seconds, teasing the release of the second game. Espaol - Latinoamrica (Spanish - Latin America). Toss the ball into the . Secrets of the Maw 100% Walkthrough | Little Nightmares Expansion Publisher(s) Avoid the water if you can, the leeches move faster in water. Enter the room you came from with the tracks by throwing one of the Nomes up at the switch to open the door. They shuffle up the gangway and into the mouth of The Maw. How to start "secrets of the maw" ? After escaping the Chefs, Six is dropped off in the Guest Area. Climb the tall ladder of exposed wooden planks to reach the third puzzle of this chapter. Climb the lattice in the background all the way to the top to encounter a puzzle. If youre willing to brave the frightening concept art gallery, you can get an up-close look at the Grandma. Step 3: Choose the chapter below Six's First Chapter from the left. At the top of the ladder, the Kid encounters a flooded area with a broken wire in the water, electrifying it and making it impossible to swim through.